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Intro to Physical Computing Syllabus code, circuits, & construction
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Sculpting with DataSpring 2003 Thurs. 3:30 PM - 6 PM |
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Week 1: Jan. 23
Week 2: Jan. 30
Week 3: Feb. 6 Week 4: Feb. 13
Week 5: Feb. 20
Week 6: Feb. 27
Week 7: Mar. 6
Week 8: Mar. 13
Spring Break Week 9: Mar. 27
Week 10: Apr. 3
Week 11: Apr. 10
Week 12: Apr. 17
Week 13: Apr. 24
Week 14: May 1
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| Projects:
In addition to the projects themselves, you should try the basics of each lesson out after class on a small scale, to understand it for yourself right after we've discussed it. This will make the projects you show in class go much more smoothly. It will also make it much more productive when we discuss questions you have about technical details. Students will work individually for the Stupid PIC trick. Students will work in groups for the final project. You may pick your own groups of three, but if there are any people not in a group by week 7, I will assign groups. You will develop your group project throughout the semester, coming up with a concept and technical implementation plan, researching technological solutions to the plan, testing for feasibility, and finally, building the project. All members of the group should understand and be able to answer questions on all aspects of the project. An exception to the group rule will be made for students who are working on a project in this class as part of a thesis, or as part of a group project in another class. If you are working on a project for another class, please give me the parameters of the assignment for the other class in advance, to make sure the overlap between classes is appropriate. As long as the project meets the other requirements for the final of this class, it's okay. Your final projects may be a part of the end of semester show, dates TBA. Participation in the show is not required, but you must decide either way by April 17. Any projects that aren't making appropriate progress by that time will not be included as part of the show. You will be graded entirely on what you show of your project in class. Your participation in the show, and your project's state in the show, has no bearing on your grade for the class. For this class, you have to work on projects as you go. There will be too much to do to make it all in the last week or two before the end. I will expect to see regular progress on your projects as each week passes. |
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| Journal & Documentation:
You will be expected to keep an online journal of your work in this class. This should be a working journal: notes on your progress, techniques you discover, sources of information or resources, and documentation of your ideas and their implementation. It can be no-frills HTML, with diagrams and images as appropriate. You may continue this from your physical computing class journal if you wish. Here's a template you can use. Ideally, it will give you a head start on documenting your projects for future portfolio reference, and those who come after you a place to look for advice. Journal links will be added as links to the class site. Dates when specific entries in your journal are due are noted in the syllabus. You may, of course, add more than is listed above, but those entries and the dates are the minimum expected. You should document your projects as thoroughly as time permits. Plan in advance, and perhaps as a group, to have what you need to document at least your midterms and finals. Photos, video, drawings, schematics, and notes are all valuable forms of documentation. Show the stages of your project as it develops, the research that goes into it, the changes that your research brings about, and the final project in contrast to the originally envisioned project. Your journal should be online and text-searchable. No Flash-only journals or other proprietary solutions that search engines can't parse. Reading & Discussion Responses At two points in the semester (beginning and two-thirds through), a short (~1000 words) response to the reading and discussion of the course is due. For your initial response, pick one of the texts below and respond to what you have read of it at that point, taking into consideration also the discussion in class. How is it relevant to the material covered in the class, and to your work at large? Think of it as a snapshot of your perspective on the issues we're exploring at that stage. Suggested readings to begin with: Brand Ch 1-7 (they're short), Jacobson ch. 1,6,11,16, or Wilson ch. 1.1 & 1.2. Here are some suggested initial questions to consider on each text. For the final response, revise or update your initial thoughts in light of further reading, talking, and practice. Feel free to bring in readings and experiences of your own to these responses, in addition to any other books or works that come up in class. Responses may be handed in on paper or put online as part of your journal, as you prefer. Participation & Attendance Showing up on time, engaging in the class discussion, and offering advice and critique on other projects in the class is a major part of your grade. Please be present and prompt. Lateness will hurt your grade, as I use the "ghost rule." Show up late, and you can stay, but you can't talk or ask questions. Grading:
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| Parts
We'll be covering various technologies in this class; many of the parts are available at the NYU computer store. Others are available online. A list of parts is available online. Ultimately, you may work with any technology you wish in order to realize your projects; you needn't limit yourself to the tools covered in class. |
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| Books
Below are a some texts I will refer to from time to time during the course. They are not all assigned, but I recommend them for general inspiration. You should read at least one for your response papers. Information Design, 1st edition . Robert Jacobson, ed. ©MIT Press; ISBN: 0262600358 The Clock of the Long Now: Time and Responsibility: The Ideas Behind the World's Slowest Computer Stewart Brand ©Basic Books; ISBN: 0465007805 Information Arts: Intersections of Art, Science, and Technology Stephen Wilson ©MIT Press; ISBN: 026223209X Finally, some useful technical references, if you haven't already got them: Practical Electronics for Inventors, 1st Edition. Paul Scherz, ©2000, McGraw-Hill Professional Publishing; ISBN: 0070580782 Robot Builder's Bonanza, 2nd edition. Gordon McComb, ©2000, McGraw-Hill Professional Publishing; ISBN: 0071362967 A longer list of books for inspiration and reference is available online at the books link. |
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